![]() It makes leveling back up a lot more simpler if you do manage to die. Once I grind to 70 though I always craft sets of hellfire rings and amulets then I grind for the staff of herding. Not to mention there's a certain level of satisfaction knowing you've accomplished everything you have on one single deathless run. Once you've mastered the art of timing you're honestly no different from playing soft core. I find it extremely easy to do as well with the appropriate perks. It's also always keeping you pumped full of adrenaline since you can't afford to die. ![]() ![]() It's really only slow if you don't know how to navigate the game In terms of certain bosses and enemies. Personally I don't like the whole "I don't like having to play it slow" argument. I have only ever experienced diablo in hardcore aince softcore was way too boring for me. Just want a challenge and don't care about and/or need improvement: play HC So in truth, if you want to get better and improve: play SC. Especially compared to softcore, you will have far few iterations and far less real/relative time spent in the 'sweet spot' because you're actively avoiding it due to risk aversion. This all means that HC is a fine challenge, but is actively detrimental when it comes to 'making you a better player'. The more iterations and more time on the at or near failure (aka the sweet spot), the more quickly you will learn. ![]() This is contradictory to the basic concepts that underpin learning and growing, which are predicated on taking high risk and trying/expecting to failing. Hc players fundamentally avoid taking risks due to the extreme punishment with doing so. Playing hc makes you into a better player imoĪnd this is why. ![]()
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